![]() The modes available for play are: arcade, time attack, versus, training, sparring, survival, com battle, and career. You will understand what I mean once you play stage 4 in arcade mode. In order to do that, you should use your beast form as much as possible, a tactic which I picked up from the computer. The only difference is that human life bar never heals, so protect it at all cost. Once the opponent has lost all its life in human form, it will automatically revert to beast form, and vice versa. The only way to actually defeat the opponent is to deplete them in their human form as well as in the beast. The life bar is charged up by several events: hitting the opponent, getting hit, and lastly, sacrificing some of your human life. Rather it is very random but is crucial in obtaining the win. ![]() Each character has two life bars: the beast life bar requires charging so the entire life bar isn't fixed. The game implements a human/beast fighting ability, and yes, there is lots of blood. Once you begin playing the game, you will understand its title. One thing that definitely makes Bloody Roar stand out from the other titles is its battle system. ![]() There is almost no lag time, and in that respect, it matches up with the other two franchises fairly well. The first thing you will notice is that the game play is extremely fast. Now we know how the neglected red-headed stepchild feels on trash night.īloody Roar 4, the second installment for the PS2, has gone through major improvements and several enhancements so it can try and compete with other major 3D fighting titles like Soul Calibur II and VF4. Fighting games seem to be no exception to the rule, but due to the major successes of VF4: Evolution and Soul Calibur II, titles of comparable quality - like Konami's Bloody Roar 4 - must suffer the unjust fate of garnering less attention. Whenever a title is released, it is almost inevitable that a host of coincidentally similar titles will hit the market shortly thereafter, hoping to outperform their competitors. For some odd reason, game companies seem to have the same great idea at the same time.
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